Good concept, but not much more, controls are just frustrating, I died 15 times before I was able to get the Candy on Level 1 and finish. You mention it's supposed to be "hard", but the issue isn't difficulty when the player is wrestling with controls. Difficulty should also progressively increase. When it takes 15 tried to %100 1st level, and then 1 try to %100 2nd level, something's wrong. Obvious potential here, just put more work in.
Thanks for your feedback.
The candy was more supposed to be something you get on the second time round if you want more of a challenge but I really should have made that more obvious I think. II did take quite a lot of time to make sure just running straight through the levels had a far nicer difficulty curve though.
I have slowed down the bats horizontal movement, hopefully that helps in some way but I understand what you mean about the controls. There's not much I can do now without completely re-designing the game though so I guess I'll just leave it as it is.
Again thanks for the constructive feedback. :)
Great concept, the mechanics are original, although the controls could be better they get a pass for being a Flash game. Wouldn't be surprised to see this on XBLA. Great work.
Definitely been done before but nice work. ALWAYS add a sound toggle button! Like'd how the graphics are a new take on an ancient game.
Your interest in animation shows, good frame by frame work. As a suggestion for tutorials if you do make more (you should) would be to make it even simpler, going down to the bones of the model, as you said hands are a network of tubes. If you showed how to plan out the motions of a hand on the skeletal level first and then add the details, it would be a nice lesson to kids who are serious about learning the art of Animation. However this is by all means great work! Keep it up!
will do, eye-skate. The problem with teaching at the skeletal level is that if you arent an advanced drawer, it causes them to apply an unneccessary, and mostly detrimental step to the process. Only advanced users know when to use something like a skeletal structure.
Good Game, Nice Style Too
But it's way to hard. Maybe a difficulty setting or just more time.
Promising, but Unfinished
The physics need to be tweaked the car just flips way to easily, plus some of the levels are undefined you can back up and fall through the ground and then the games caught in a loop. I really like games like theis and was genuinly exicted to play this game, it just needs more work and it could be a classic.
one major "bug" kinda wrecked it all; once your men engage an enemy you can't control them any more, so if a unit is getting hurt you can't pull him out of the fray. Fix that and this would be 10 times better.
Yes you can, read the author's comments please.
Friggin Awsome Like Always
I am a big fan of the artwork from Dan Paladin, his style of drawing has influenced more than a fiew peoples way of drawing and is copied more than any other cartoon style I know of. The way the game plays is so smooth and arcady (thanks to Tom's guru programming) that you begin to forget its a game your playing. The combination of the hilarious characters from Dan and the work put in from Tom and others make this another hit. I'm a firm beleiver that you may have another Alien Hominid situation on your hands guys ;)
Well it worked...
But I thought it was queit obviously a very close offshoot of alien homonid the backround was very much in the same style, it's hard to put my finger on it but all that needs to be said is that this reminds me of alien hominid only with worse animations and worse gameplay. BTW those ombs that drop on you are just anoying seeing as how you can barely escape them, they seem more like a sick joke.
Nice and imaginative title
Cool game, not to dynamic but whats to be expected I guess. Kind of lacking in polish but lots of good work still. Overall pretty damn good, keep it up.
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